MICROSQUEEZE

Louder, with the punch left in.

From the Squeeze engine

A free one-knob loudness plugin, carved out of Squeeze. It learns the loudest part of your track, sets the knob for it, and shows you exactly what it added.

Free

Hear it first

VST3 & AU · Windows & macOS · Zero latency

Hear it for yourself

Same peak. A louder track.
One knob, set by LEARN.

Hit A/B and hear what it does. Every example runs with Gain Match on, so Before and After peak in the same place and the difference is density, not volume.

SourceEDM (Mix Bus)
0:00 / -:-
BEFOREAFTER
RMS-14.4-9.5
Peak-0.5-0.5
Crest13.99.0
SourceAcoustic Drums
0:00 / -:-
BEFOREAFTER
RMS-14.4-10.0
Peak-0.4-0.4
Crest14.09.6
SourceAcoustic Guitar
0:00 / -:-
BEFOREAFTER
RMS-19.3-13.5
Peak-1.6-1.6
Crest17.711.9
SourceFemale UK Vocal
0:00 / -:-
BEFOREAFTER
RMS-18.8-13.4
Peak-1.1-1.1
Crest17.712.3
01 / 04
01 · The Knob

One knob. Two stages.

The knob drives Squeeze's detail-preserving clipper into its brickwall limiter. The clipper takes the first part of the push and shaves peaks without dulling the attack; further up, the limiter takes over.

A final clip stage sits at the end.

02 · Learn

Play the loudest part. Hit Learn.

It listens for up to ten seconds and measures peak, RMS and loudness. Punchy material gets more of the clipper; dense material hands over to the limiter sooner. Then the needle sweeps to a starting point for your track.

With a free limiter you guess the threshold. Here you start from a reading of your own audio.

03 · Gain Match

Same peak, louder.

Gain Match holds the output peak where the input peak was. You hear the extra density without spending more headroom.

It matches peaks, not loudness, so the processed side still plays louder on average. For a strict A/B, match the two on a LUFS meter.

04 · Spectrogram

See what it added.

A live spectrogram flows through the window: your input on the left, the output on the right, with a red glow wherever loudness was added. Turn the knob and watch it spread.

05 · Zero Latency

Nothing to compensate.

No lookahead, so no delay to compensate. Leave it on while you track and mix.

At zero, with no LEARN, anything under the ceiling passes through untouched, bit for bit.

06 · Reset

Back to zero in one click.

RESET returns the knob to zero, turns Gain Match off and clears the LEARN. Start over on the next section of the song.

Why we built it

Squeeze does the whole chain. But the last move on almost every track is the same: get it up to level without flattening the drums.

Micro Squeeze is that last stage of Squeeze on its own, with the LEARN that sets it for you.

Free, so you can hear what the engine does on your own tracks.

The full engine

Micro is the last stage. Squeeze is the whole chain.

Squeeze runs the same clipper and limiter at the end of a full chain: saturation, compression, EQ, transients and width, all set from one reading of your source.

What you get
MICROSQUEEZEFree
SQUEEZE$49$99LAUNCH PRICE
Detail-preserving clipper
Brickwall limiter
Gain Match (same peak, louder)
LEARN
Sets the knob
Builds the whole chain
Saturation
Compression
Additive EQ (warmth, air)
Transient shaping
Stereo width, mono-safe
Source types
27
Characters
Clean, Warm, Aggressive
Max Loudness
Controls
One knob
Every module, live after LEARN
License
Free account
3 activations

Seven days, the full plugin, every feature unlocked. Put it on the same track and hear what the rest of the chain does.

Add Squeeze to cart - $49
See everything Squeeze does