MICROSQUEEZE
Louder, with the punch left in.
From the Squeeze engineA free one-knob loudness plugin, carved out of Squeeze. It learns the loudest part of your track, sets the knob for it, and shows you exactly what it added.
Free
VST3 & AU · Windows & macOS · Zero latency
Same peak. A louder track.
One knob, set by LEARN.
Hit A/B and hear what it does. Every example runs with Gain Match on,
so Before and After peak in the same place and the difference is density, not volume.
One knob. Two stages.
The knob drives Squeeze's detail-preserving clipper into its brickwall limiter. The clipper takes the first part of the push and shaves peaks without dulling the attack; further up, the limiter takes over.
A final clip stage sits at the end.
Play the loudest part. Hit Learn.
It listens for up to ten seconds and measures peak, RMS and loudness. Punchy material gets more of the clipper; dense material hands over to the limiter sooner. Then the needle sweeps to a starting point for your track.
With a free limiter you guess the threshold. Here you start from a reading of your own audio.
Same peak, louder.
Gain Match holds the output peak where the input peak was. You hear the extra density without spending more headroom.
It matches peaks, not loudness, so the processed side still plays louder on average. For a strict A/B, match the two on a LUFS meter.
See what it added.
A live spectrogram flows through the window: your input on the left, the output on the right, with a red glow wherever loudness was added. Turn the knob and watch it spread.
Nothing to compensate.
No lookahead, so no delay to compensate. Leave it on while you track and mix.
At zero, with no LEARN, anything under the ceiling passes through untouched, bit for bit.
Back to zero in one click.
RESET returns the knob to zero, turns Gain Match off and clears the LEARN. Start over on the next section of the song.
Squeeze does the whole chain. But the last move on almost every track is the same: get it up to level without flattening the drums.
Micro Squeeze is that last stage of Squeeze on its own, with the LEARN that sets it for you.
Free, so you can hear what the engine does on your own tracks.
Where does it go?
Last on the mix bus, or on a drum bus. It also works on single drums and on bass. Anywhere you'd reach for a clipper into a limiter.
Is it really free?
Yes. No license key, no time limit, nothing switched off. You need a free A2D Sound account to download it.
Why do I need an account?
Your installers and updates live there. When a new version is out, the plugin tells you, and the link takes you straight to your download.
How loud should I push it?
Start where LEARN puts the needle. Push until it stops sounding like your track, then come back a little. Watch the red in the spectrogram: that's what you're adding.
Doesn't Gain Match cancel it out?
No. It lines up the peaks, not the loudness. The track still gets louder; it just doesn't use any more headroom to get there.
How is it different from Squeeze?
Micro Squeeze is the last stage: clipping and limiting. Squeeze builds the whole chain in front of it, from saturation and compression to EQ, transients and width. See the comparison
Micro is the last stage. Squeeze is the whole chain.
Squeeze runs the same clipper and limiter at the end of a full chain: saturation, compression, EQ, transients and width, all set from one reading of your source.
Seven days, the full plugin, every feature unlocked. Put it on the same track and hear what the rest of the chain does.
See everything Squeeze does